![]() ![]() Did you know that enchantments from before BFA weren't scaled up and most cant be used past ilvl50/60? The last two aren't exploits, just really bad oversights. Run with someone low level with an ooze trinket at lv 51+, because there's another cool glitch where you only have access to lv 10 leveling dungeons at 51+. For instance, the Ooze trinket from Margrave Stradama can be used to one shot bosses in Leveling dungeons at low levels! Want to solo a dungeon at lvs 10-30? Bring an ooze trinket. If Wowhead wants to post about exploits that almost immediately get fixed afterwards, they should post about exploits that have been in the game for way too long that affect something else besides M+ or Raid. To everyone saying it'll probably be hotfixed: Good, it's literally an exploit lol. Probably be hotfixed to reset the boss if it leaves the area by tomorrow Comment by Anaran on T17:08:43-05:00 Hopefully this doesn't demoralize other teams from trying to time higher if this allowed a wf key. Zskarn would/should approve Comment by Vorenious on T17:06:23-05:00 This won't last Comment by pghcrew on T17:06:01-05:00 In 24h i smell a hotfix Comment by kabookiejoe on T17:04:48-05:00 It won't last the evening (not that I mind, cheesing intended mechanics shouldn't become the default strategy) Comment by duranox on T17:04:48-05:00 The other abilities will still be cast, and the tank will still need to dodge the Choking Rotcloud which will only make it's way back to the arena.Ĭonsidering the totem is the hardest part of the encounter and the entire dungeon, if this doesn't get fixed, you can expect to see another key level or two added. The steps to replicate this seem to be the following:įor some reason, doing this causes the boss not to reset and completely prevents the Rotburst Totem from being cast. It has now been done successfully in a +28 keystone: This can be seen on trubit95's stream in a Mythic 0, however there are some reports that this was found earlier and passed around the community. Well, players have discovered a way to have no totems spawn on the boss. This would probably allow players to get to +30 or even +31 in the dungeon. Right now, Brackenhide Hollow probably seems close to capped on high keys at a +29 right now due to the health of the totem, but imagine a world where you don't have to kill the totem. ![]() If you can't kill the totems, your group will die and everyone will be really sad. ![]() If you can kill totems, you will complete the keys. High keys in Brackenhide Hollow live and die by the final boss - specifically, the ability for groups to be able to kill the totem in time. Players have discovered a new strategy that will allow players to push Brackenhide Hollows keys extra levels - how to have the last boss not summon any totems. ![]()
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